Game Dev Academy

«"Don't just play games. Write your own."»

16 self-paced missions: from "what is a game" to your own game written in real JavaScript code and published online. The code editor is built into the course - nothing needs to be installed.

16

missions

8

sections

30+

interactions

1

published game

Course price — 399 ₴

From "playing games" to "made my own"«

Teenagers spend hours playing games — and that's normal: games are now as much a part of culture as movies and books. The only question is the role. You can remain just a player — or you can look behind the scenes and understand how games work from the inside. The second way is the first step in programming.

«"Game Dev Academy" is a course in which a teenager will independently, mission by mission, write a real platformer game in JavaScript: hero, jumping, gravity, enemies, sound, score - and at the end publish it on the Internet and share the link with friends.

No need to install programs or memorize anything. The code editor is built right into the course: just write, click "Run" and you'll see the result right away. We explain each term twice: first professionally, and then in simple terms.

🧒 For a teenager

Write code and play it right away

  • ⌨️ Built-in code editor — write and run right in the course
  • 🦊 Example game "Fox and Dawn" - in the end yours will look the same
  • 🎯 Missions, XP and achievements - you complete the course like a game
  • 🔑 Hints and solutions in difficult missions - you won't get stuck alone
  • 🔊 Sounds, particles, score — your game will be "alive"«
  • 🌍 Posting on itch.io is a real link to your game

👨‍👩‍👧 For parents

The first step in programming — without a tutor

  • 💻 Real JavaScript is the language that developers start with
  • 📘 Each concept — first professionally, then "childishly"«
  • 🧩 Coordinates, conditions, cycles — abstractions become visual
  • 🏁 Completed project in the portfolio - own published game
  • 🛡️ Safe publishing: accounts 13 years and older, younger accounts must be accompanied by their parents

Program — 8 sections

16 missions, 20–40 minutes each. Each mission gives XP, and there are bosses at the end of chapters. The pace is yours.

Chapters 1–2

🎮 What is the game + first code

Rules, goal, challenge, and feedback. The «what kind of game designer are you» test. What is canvas — and your first lines of JavaScript: the hero appears on the screen.

Chapters 3–4

🕹️ Motion, physics and "juice"«

Control keys, gravity and jumping. Platforms and collisions. Particle explosions that make the game "alive".

Chapters 5–6

👾 Enemies, Stars, and Balance

Ghost enemy, life and invulnerability. Stars, score and sounds. Game balancing using the "one parameter at a time" method.

Chapters 7–8

🚀 Graduation and final project

Start screen with the game name, second level, "Fox" skin. Publication on itch.io — and a link to your own game in the portfolio.

How it works

💻

Computer or tablet

The course will open anywhere, but writing code is convenient with a keyboard.

⏱️

Your own pace

Progress, XP, and game code are saved automatically in your browser. No deadlines.

⌨️

Live code

I wrote it, launched it, and immediately saw the game. The course shows and explains errors.

🏆

Real game

The child completes the course with their own online game.

«The first game doesn’t have to be perfect. It has to be complete. Make a simple game → learn → make the next one better. This is the path of every successful game designer.»

— Mission «Preparing for release», Game Dev Academy

Take a look inside the course

A few real snippets so you can see the language and tone the course uses with a teenager:

«Game = Rules + Goal + Challenge + Feedback. If at least one element is missing, it is no longer a full-fledged game. Rules define what is possible, the goal gives direction, the challenge makes it interesting, and feedback tells you whether you are moving forward.»

Chapter 1 · What is a game?

«const is a box with a name sticker, taped shut: putting something else instead of the content won’t work. And the whole line is “hey, page, find the thing with the c label and put it in the box.” This is how we explain each line of code: first professionally, then childishly.

Chapter 2 · Your first code

«"The golden rule of balancing is: change one parameter at a time. If you change five at once, you don't know what exactly affected it. That's how real games balance — by experimentation, not guesswork.".

Chapter 6 · Balance and details

And these are just three fragments. Inside are 16 missions with live code, tests, a game designer's journal, and the game itself in the finale.

What will change after the course?

This is not «becoming a programmer in a month.» These are specific changes that parents notice already during the course:

  • Instead of "computers are just games" - sees code turning into a game
  • Instead of being afraid of "complex programming," he writes and runs his own code every day.
  • Instead of "it doesn't work - I'm quitting" - he reads the error message and fixes it himself
  • Instead of just consuming other people's games, he publishes his own, with his own name and levels.
  • Instead of "someday later" - he has his first project in his portfolio at the age of 13

Why 399 ₴ is almost free

One class in a programming club costs 300–600 ₴, and that's just an hour with a trainer. And here you get 16 missions, a built-in code editor, hints and solutions, and your own published game for 399 ₴, forever and at your own pace. The first step into a profession that will definitely not disappear.

Questions parents ask

If you have any questions, write to hello.kazkaland@gmail.com, we will answer.

The child has never programmed. Will he be able to do it?

The course is designed specifically for first-time users: we start with five lines of code, explaining each term twice — professionally and in a «childish way.» In complex missions, there is a «🔑 Hint-Solution» panel with ready-made code, so it’s impossible to get stuck forever.

Do I need to install anything?

No. The code editor is built right into the course and works in a browser (Chrome or Firefox). You will need a computer or tablet — the course will open from your phone, but writing code is inconvenient.

How is progress and game code saved?

Automatically, in the browser of the device where the child is taking the course — that's why it's important to study on the same device and in the same browser. You can download your game at any time as a separate file — this is both the finished game and a backup copy of the code.

Is publishing a game on the Internet safe?

Yes. At the end, the child uploads the file of their game and publishes it on itch.io, the world's largest indie game platform. Accounts there are from 13 years old, we recommend that younger children register with their parents. The course includes step-by-step instructions for publishing.

Ready to try?

The price of the course is 399 UAH. 16 missions, a built-in code editor and your own game on the Internet.

Click the button — a secure payment page will open.

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